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Video Game News
Fri, 03 Sep 2010 08:00:00 EST
Make a music video for Left 4 Dead's Midnight Riders
If you found yourself particularly inspired by the quartet of southern rock troubadours prominently featured in Left 4 Dead 2's "Dark Carnival" campaign, you can now stretch your creative muscles to give one of the fictional band's hit songs some visual flair. Valve recently announced a contest to create the best music video for the Riders' chart topper "Save Me Some Sugar (This Won't Take Long)," which will make its debut in the upcoming "The Sacrifice" DLC campaign. The winner of the contest will receive a Valve "gift pack" and a guitar signed by all four members of the band.

The manner in which you create this video is entirely up to you -- will it be live action, in-game footage or a hybrid of both? Regardless of what you go with, we hope you first seek out some thematically appropriate inspiration.

JoystiqMake a music video for Left 4 Dead's Midnight Riders originally appeared on Joystiq on Fri, 03 Sep 2010 08:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 07:17:00 EST
Oddworld: Stranger's Wrath remake coming to PS3 in 2011
Are you ready, Steef? Just Add Water is working on a high-definition remake of Oddworld: Stranger's Wrath. The Gravity Crash developer announced the project earlier today, highlighting it as the first in a "long and fruitful relationship" with the original game's developer, Oddworld Inhabitants. "Having a chance to update the great title and release it on PS3 is just a brilliant opportunity, not least for us, but for the fans too," added Just Add Water MD Stewart Gilray.

Set for release on PlayStation Network during Easter next year, the PS3 remake of Stranger's Wrath will offer enhanced 720p visuals, more detailed character models, remastered dialogue, PlayStation Move support and "additional bonus material."

When it launched on Xbox in January 2005, Oddworld: Stranger's Wrath was notable for being, well, a really bizarre first-person shooter. It placed the franchise's environmental missive inside a wild and weird Western aesthetic, and replaced ammunition with ravenous fuzzballs. An EA-developed port for PlayStation 2 never made it to stores.

JoystiqOddworld: Stranger's Wrath remake coming to PS3 in 2011 originally appeared on Joystiq on Fri, 03 Sep 2010 07:17:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 07:00:00 EST
Jam City Rollergirls rolling out on WiiWare later this year
A game based on roller derby is something that never occurred to us, but it seems incredibly obvious now that someone's doing it. Frozen Codebase announced Jam City Rollergirls, a WiiWare game based on women's flat track roller derby and featuring real roller derby leagues. This is the second "official," licensed WiiWare game for an unconventional sport that we can think of, and it's far less disgusting than its contemporary.

Frozen Codebase plans to release the circular skating and violence sim in the fourth quarter of this year. Jam City Rollergirls will also be at PAX this weekend for the curious to give it a spin.

JoystiqJam City Rollergirls rolling out on WiiWare later this year originally appeared on Joystiq on Fri, 03 Sep 2010 07:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 06:00:00 EST
KOF Sky Stage shoots up Japanese XBLA on September 15
SNK's oddball bullet hell shmup, KOF Sky Stage, has finally been dated for Xbox Live Arcade -- in Japan, at least. Masochists can check it out on September 15 for 800 MS Points ($10). That's a small price to pay to see Terry Bogard and company fly around and shoot stuff. And, y' know, play a super-tough game.

The game originally launched in Japanese arcades back in January. PSP users can also access KOF Sky Stage right now in Neo Geo Heroes, while those of us in the US can likely look forward to a localized release, so says an ESRB listing. If you're looking to get an early start at finding all of those sweet hiding spots to take refuge from the impending bullet swarms, head past the break for a new trailer.

Continue reading KOF Sky Stage shoots up Japanese XBLA on September 15

JoystiqKOF Sky Stage shoots up Japanese XBLA on September 15 originally appeared on Joystiq on Fri, 03 Sep 2010 06:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 05:00:00 EST
PAX 10 winner Puzzle Bots available for half price during expo
Erin Robinson's excellent Puzzle Bots was chosen as one of the PAX 10 winners for this weekend's Seattle convention, and as a result, Wadjet Eye games has it on sale all weekend long. By entering the code "PUZZLEPAX" at checkout, you can play the cheerful little strategy puzzle title for $4.99 instead of the usual $10.

There's a free demo available if you want to try before you buy and the game will also be playable on the PAX show floor -- so if you have a friend in Seattle, ask them what they think. An excellent deal on an excellent indie title, even for those of us who aren't partying with Tycho and Gabe this weekend.

JoystiqPAX 10 winner Puzzle Bots available for half price during expo originally appeared on Joystiq on Fri, 03 Sep 2010 05:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 04:00:00 EST
Futuristic 'FAST Racing League' due on WiiWare from Jett Rocket dev
Shin'en, developer of the DS shmup Nanostray and its sequel -- and, most recently, WiiWare platformer Jett Rocket -- has begun to tease its next project for Wii's digital platform: FAST Racing League. Only a single piece of promotional art (pictured) has been revealed so far, but this image is worth at least a couple dozen words. Like, for example, the game looks to be a futuristic racer and the ship design bears an uncanny similarity to those of a certain Sony racing franchise.

It's too soon to hope for an F-Zero style racer on Wii (where is the Wii game in that series, anyway?) but at least those of us who like our racing fast and future-focused have something to put on our radar.

JoystiqFuturistic 'FAST Racing League' due on WiiWare from Jett Rocket dev originally appeared on Joystiq on Fri, 03 Sep 2010 04:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 03:00:00 EST
MakerBot mod turns PlayStation Eye into 3D scanner
Do you feel the inexplicable compulsion to map the contours of your grotesque visage on a professional level? MakerBot Industries has come up with a clever device that should let you do so using a gaming peripheral you might already own: The PlayStation Eye.

The MakerScanner (which isn't available for purchase yet, though interested parties can put their names on a mailing list) is designed to let users create a full 3D geometric scan of an object using the PS Eye and a laser line pointer. This results in a data map that can be used to create 3D models or, with the right -- presumably expensive -- equipment, a physical statuette. We think it would be worth the investment to fill our apartment with busts of ourselves. "Oh, this one," we'd tell our visitors, "this one's us in repose."

JoystiqMakerBot mod turns PlayStation Eye into 3D scanner originally appeared on Joystiq on Fri, 03 Sep 2010 03:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 02:00:00 EST
Look and listen: Lilt Line for WiiWare in motion
Gaijin Games (of Bit.Trip fame) announced during GDC that it is was bringing Different Cloth's award-winning inside music game, Lilt Line, to WiiWare. The first video of the port in action is out -- which looks and sounds just like the iPhone original (i.e, great.) Now all we need is a date!

Continue reading Look and listen: Lilt Line for WiiWare in motion

JoystiqLook and listen: Lilt Line for WiiWare in motion originally appeared on Joystiq on Fri, 03 Sep 2010 02:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 01:00:00 EST
World of Keflings trailer debuts tiny man cannons
Lording over your Keflings in A Kingdom for Keflings was easily one its most amusing aspects. Watching this trailer for the sequel, A World of Keflings, confirms your duty has risen to a whole new level. Really, why would you help them build things when you can just stuff them into cannons?

Continue reading World of Keflings trailer debuts tiny man cannons

JoystiqWorld of Keflings trailer debuts tiny man cannons originally appeared on Joystiq on Fri, 03 Sep 2010 01:00:00 EST. Please see our terms for use of feeds.

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Fri, 03 Sep 2010 00:10:00 EST
Hands-on with the new Xbox 360 controller with transforming D-pad
New Xbox 360 controller
Well, what do we have here? While visiting lovely and scenic Redmond, WA to spend some time (about two hours, to be exact) with Fable 3, we accepted an invitation to swing by one of the Xbox buildings and check out the new (and, yes, improved) Xbox 360 wireless controller with transforming D-pad. We not only played with a final prototype controller, but also got a first look at the retail packaging, lenticular image and all.

First, the obvious attraction: The new "transforming" D-pad. With a not-so-simple twist of the D-pad, the corner quadrants drop out of the way leaving just the cross-shaped D-pad. I say "not-so-simple" because it actually requires a little bit of effort; after all, you don't want to go from cross-shaped to old-fashioned in the middle of a hadouken. Using two thumbs to spin the D-pad improves the process though, when not being twisted deliberately, it remained firmly in place. We were told that engineering the transforming D-pad was no easy feat and the final product is not only the result of several prototypes, but all sorts of stress testing.

Continue reading Hands-on with the new Xbox 360 controller with transforming D-pad

JoystiqHands-on with the new Xbox 360 controller with transforming D-pad originally appeared on Joystiq on Fri, 03 Sep 2010 00:10:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 23:35:00 EST
It's Poker Night at the Inventory for Max, Tycho, Strong Bad, and the Heavy
That mysterious Telltale mashup game teased last week? Telltale laid its cards on the table, revealing ... Poker Night at the Inventory, the second "pilot" game from the adventure publisher, which brings Team Fortress 2's Heavy, Penny Arcade's Tycho, Homestar Runner's Strong Bad, and Sam & Max's Max together for a little good-natured gambling. Now, we know what you're thinking. How can Strong Bad play cards with boxing gloves on?

Poker Night at The Inventory features fully voiced characters utilizing Telltale's dynamic dialog system," according to the announcement. "All the characters will talk trash, give unique tells, and react to the game dynamically as it is being played, providing a unique experience with each round played." It also features Steamworks integration, a first for the publisher. Oh, and pre-orders from Telltale for the fall release ($4.95!) come with coupons for 25% off your order. If we knew the first thing about poker, we'd totally relate that to a hand of cards you'd be confident about holding.

[Thanks to everyone who sent this in!]

JoystiqIt's Poker Night at the Inventory for Max, Tycho, Strong Bad, and the Heavy originally appeared on Joystiq on Thu, 02 Sep 2010 23:35:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 23:16:00 EST
Joystiq Podcast PAX Prime 2010 #1

Filed under:

We've just touched down in Seattle for PAX Prime, but we've already made a brief stop in Redmond to check out a few hours of Fable 3 and get hands-on with the new Xbox 360 controller.

Chris and Justin found a few minutes as they waited for a pizza to talk about what they've seen so far. So come, pull a chair, grab a beer and enjoy the calm before the storm with us.

Get the podcast:
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Hosts: Justin McElroy (@justinmcelroy) and Chris Grant (@chrisgrant)
Music: "Gravity (Don't Let Me Go)" by Jon Black, "Red Eye" by Ben Kweller
For fans: Joystiq Podcast Facebook group
New to the show?: Listen to Episode Zero
The Do It Line!: 1-(877)-JOYSTIQ

See all of this week's links after the jump.

JoystiqJoystiq Podcast PAX Prime 2010 #1 originally appeared on Joystiq on Thu, 02 Sep 2010 23:16:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 23:00:00 EST
Yakuza 4 trailer revolutionizes expensive bath products
We don't think it would really be all that nice to bathe in a hot tub of money. It makes for a pretty memorable image in this Yakuza 4 trailer, though. Head past the break to see the yen-soak. Plus guns! Explosions! Tattooed gangsters fist fighting! Men in black suits looking tough!

Continue reading Yakuza 4 trailer revolutionizes expensive bath products

JoystiqYakuza 4 trailer revolutionizes expensive bath products originally appeared on Joystiq on Thu, 02 Sep 2010 23:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 22:00:00 EST
Bastion is Supergiant Games' first title, playable at PAX
When Supergiant Games opened its doors during GDC earlier this year, it revealed it was working on a digital title to be released in 2011. This week, Giant Bomb unveiled that title -- it's called Bastion and should be available for public consumption by next summer.

Supergiant explains Bastion as an "action role-playing game set in a lush imaginative world, in which players must create and fight for civilization's last refuge as a mysterious narrator marks their every move." The "mysterious," somewhat lyrical narrator makes his first appearance in the game's trailer -- which we've dropped after the break. Considering Supergiant's pedigree (ex-EALA Command & Conquer devs) and how beautifully detailed this initial media is, we have high hopes for Bastion.

The game will be playable at PAX Prime this weekend as part of the "PAX 10."

Gallery: Bastion

Continue reading Bastion is Supergiant Games' first title, playable at PAX

JoystiqBastion is Supergiant Games' first title, playable at PAX originally appeared on Joystiq on Thu, 02 Sep 2010 22:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 21:30:00 EST
Pachter predicts $100 'Platinum' Xbox Live membership
The bump in cost for a Gold membership on Xbox Live is just the tip of the iceberg, according to game industry seer Michael Pachter. Predicting a $100 plan as the next evolutionary step in subscription options soon to be available to Xbox Live consumers, he told IndustryGamers reports that while the initial extra $10 "translates to around $100 to 150 million per year in additional revenue for Microsoft," the company will "reinvest at least this much in developing other new applications, and will roll out a premium service with $100 to 200 million worth of enhancements. If they can get 2 million users to switch from the $60 plan to the $100 plan, they'll make an extra $80 million a year, and can keep investing to try to grow that business."

It makes sense: Xbox Live is easily one of the biggest draws of the console and consumers have already shown they're willing to pay a premium for it. But even if Microsoft were to offer a "Platinum" service, what could justify what is comparably such a heftier price tag?

"For all I know, the Platinum plan might include virtual goods credits for various Microsoft games," Pachter posits. "If members could get specialized Halo armor or weapons worth the extra $40, they might be more willing to sign up, and it doesn't really cost Microsoft anything to offer things like that." You know what? We may know a few people willing to pay for something like that.

[Thanks, Mark]

JoystiqPachter predicts $100 'Platinum' Xbox Live membership originally appeared on Joystiq on Thu, 02 Sep 2010 21:30:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 21:00:00 EST
Inafune: Japanese devs have to 'get humble'
At last year's TGS, Capcom producer Keiji Inafune had some pretty grim things to say about the Japanese game industry. "I said that comment hoping that the Japanese creators were going to wake up," Inafune told Videogamer in a new interview. "However, there has been no change whatsoever to the situation since last year, so I'm still very pessimistic."

Inafune said that some Japanese developers are "still living the glory of the '80s and '90s," when the NES, Super NES and Genesis delivered a steady stream of hit games from Japan to the world. "So they don't admit that there is a problem to start with." He advised his colleagues to "get humble and start learning what's going on."

Inafune also added that just buying Western companies isn't enough, unless publishers "start working with them properly, rather than just commissioning a game and then putting their name on the final product." One company must be feeling that one in its Extreme Edges.

JoystiqInafune: Japanese devs have to 'get humble' originally appeared on Joystiq on Thu, 02 Sep 2010 21:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 20:30:00 EST
Xbox Live in September: Halo goodies, free Live Gold, cheap puzzle games
A feast of XBLA games may be headed to Xbox Live Marketplace soon, but that's not all there is. First up, there are a lot of festivities planned for the launch of Halo: Reach. Microsoft is dubbing September 14-20 "Invasion Week," and plenty of Halo goodies will be available "including new gear, exciting content, spectacular prizes and a chance to play with the creators of the game." Microsoft will also be offering opening up Xbox Live Gold features to Silver members from September 17-20. Finally, "all fans that jump online" can download a free "Invasion" theme. It's a bit unclear exactly what's meant by "jump online," whether it be players that play Halo: Reach or simply anyone that signs into Live. We've contacted Microsoft for clarification.

New Deals of the Week are headed down the pipeline as well, with Resident Evil 5 "avatar outfits and game add-ons" receiving as yet unspecified discounts next week. The week of September 13, several puzzle games will get the DoTW treatment. Bust-a-Move Live, Puzzle Chronicles and Tower Bloxx Deluxe are all being knocked from 800 MSP ($10) to 400 MSP ($5), while Gyromancer will drop from 1200 MSP ($15) to 800 MSP ($10).

If you still have money to spend after all that, some new Rock Band 3 Avatar items are now on Marketplace, as are two new Games on Demand, Bully: Scholarship Edition and Cabela's African Safari.

JoystiqXbox Live in September: Halo goodies, free Live Gold, cheap puzzle games originally appeared on Joystiq on Thu, 02 Sep 2010 20:30:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 20:00:00 EST
Kojima wants a 'Complete' edition of MGS4, if someone else makes it
Poor ol' Hideo Kojima has apparently been on the receiving end of a plethora of demands from his rabid fanbase, all crying out for the integration of some of the PS3's patched-in features into Metal Gear Solid 4. The idiosyncratic developer took time out of his busy schedule of eating bizarre-looking foodstuffs to respond by saying, "I wanted to make a 'Complete Version' with trophy support and 3D, but if I did that I wouldn't be able to work on a new game. I wonder if someone else would make it for me."

Well, gang -- any takers? It really shouldn't be too hard. Just drop a trophy in for completing each boss fight, one for beating the game on its hardest difficulty, and one for beating the game using only your wits and a pornographic magazine. Give them some clever names ("I Only Read It For The Articles," for instance), and baby, you're good to go.

JoystiqKojima wants a 'Complete' edition of MGS4, if someone else makes it originally appeared on Joystiq on Thu, 02 Sep 2010 20:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 19:40:00 EST
Killzone 3 screenshots feature hoodies, pummeling
Before you and the many thousands of other yous gets a chance to go hands-on with Killzone 3 this weekend at PAX Prime, Famitsu has a smattering of new images to hungrily dig through for new information. One thing solidly confirmed by these shots? Dusters. Hooded dusters, no less!

And hey, if you ask us, there's a severe underuse of dusters in the world of video games. Unfortunately for the gentleman above, he seems to have been socked in the face several moments before the image was taken, so his duster is fluttering through the air along with his torso. Hopefully you'll fare better this weekend at PAX!

JoystiqKillzone 3 screenshots feature hoodies, pummeling originally appeared on Joystiq on Thu, 02 Sep 2010 19:40:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 19:20:00 EST
2K Games to stream 'something big' from PAX tomorrow morning
Oh boy -- yes, this certainly seems like an announcement for an announcement, and you know how much we love those (not at all). But 2K Games' blog has posted that "something big is going to happen at the 2K Games booth" this weekend for PAX 2010, and it's got everyone riled up. If nothing else, just consider this a PSA that there will be a live stream starting tomorrow morning at 10AM PDT, in which we'll supposedly see "something big." An elephant? An Ubisoft Toronto game? Tom Hanks after a wish?

If it helps (it doesn't), Duke Nukem co-creator George Broussard has tweeted a link to a picture of pigs flying, which some folks have taken to mean that Duke Nukem For.. -- oh, never mind, we can't even bring ourselves to say its name. Let's just all wait patiently until the live stream starts tomorrow, and then we won't be disappointed when 2K announces that it has convinced President Christoph Hartmann to attend PAX in a silly gorilla suit.

Joystiq2K Games to stream 'something big' from PAX tomorrow morning originally appeared on Joystiq on Thu, 02 Sep 2010 19:20:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 19:00:00 EST
Irrational interviews Marvel's Brian Michael Bendis on writing
Moving from game development to multidisciplinary writing, Irrational Games' Ken Levine and Shawn Elliott chat with Amazing Spider-Man writer Brian Michael Bendis on the second episode of Irrational Interviews, released this week. Did you know that what became BioShock was heavily seeded by a trip Levine and his wife took to Rockefeller Center? You would've if you'd already listened to the episode! What're you waiting for, dummy?

Direct Download / iTunes Feed / Irrational Interviews RSS Feed

[Image credit: Pinguino]

JoystiqIrrational interviews Marvel's Brian Michael Bendis on writing originally appeared on Joystiq on Thu, 02 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 18:40:00 EST
Thank Japan for this new Kirby's Epic Yarn trailer
Nintendo announced the Japanese release date for Kirby's Epic Yarn -- October 14 -- and released a new trailer for the occasion. We've embedded it after the break, but we encourage you to go to Nintendo's site anyway, for the most charming video controls you'll ever, ever see.

Continue reading Thank Japan for this new Kirby's Epic Yarn trailer

JoystiqThank Japan for this new Kirby's Epic Yarn trailer originally appeared on Joystiq on Thu, 02 Sep 2010 18:40:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 18:20:00 EST
Ubisoft cautious over new IP, remains focused on established franchises
Ubisoft Europe managing director Alain Corre isn't one to parse words -- for instance, he told GamesIndustry.biz in a recent interview, "The games that are not triple-A are not profitable anymore. And that's changed in the last 18 months." He admitted that "we are still releasing some new franchises," citing Ruse as a calculated aberration. "It's a niche so we know the size of the market for real-time strategy games ... with niche games it's possible to have a hit more than in the triple-A space, especially in the fourth and fifth year of the console cycle."

To Corre, it's a question of investment risk. "To a certain extent it becomes less risky to invest more in a single game or franchise than spreading your investment between three or four games," he explained. "If those three or four games are not at the right quality level, you are sure to lose money. So the business model has changed and we're changing our way of making hardcore games." He said we might not see a new IP push from Ubisoft until the next generation of consoles, which he foresees to be "less than five years" from now.

Oddly, he doesn't bring up Ubisoft Toronto -- a studio headed by Assassin's Creed producer Jade Raymond -- that's said to be working on both "AAA-game" and new IP. Nor did he address the fate of the scantly brought up I Am Alive, supposedly coming out next spring. Based on Corre's statements, we've at least managed to come to the conclusion that Beyond Good & Evil 2 (not a new IP) should be getting a release date during this console cycle. That's ... something?

JoystiqUbisoft cautious over new IP, remains focused on established franchises originally appeared on Joystiq on Thu, 02 Sep 2010 18:20:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 18:00:00 EST
Kevin Butler shows us the epic side of PlayStation Move
Sony, here's an idea: just let Kevin Butler control your entire company. Seriously, Sir Howard Stringer is a great guy and all, don't get us wrong -- we've been up plenty of nights bawling our eyes out while he cradled us in his big, burly arms, assuring us that the PS3 would in fact be okay -- but Kevin Butler has proven in his latest ad that he's more than capable for the job.

Just look at the image above and tell us the guy isn't CEO material. Heck, even better: watch the new PlayStation Move ad for yourself past the break and try to tell us it isn't the highlight of your day!

Continue reading Kevin Butler shows us the epic side of PlayStation Move

JoystiqKevin Butler shows us the epic side of PlayStation Move originally appeared on Joystiq on Thu, 02 Sep 2010 18:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 17:50:00 EST
Mafia 2 likely to be profitable, Take-Two says
Speaking today during Take-Two's quarterly earnings call, CEO Ben Feder commented on Mafia 2's projected profitability. Perhaps directly rebutting one analyst's recent prediction, Feder assured investors, "Based upon the initial launch, we expect this to be another profitable title for Take-Two." He did not offer specific sales or shipment data for the game's first week at retail, nor did Feder note a general timetable for when to expect Mafia 2 to cross over into the black.

Mafia 2 was released on August 24 to somewhat favorable critical reception, following an eight-year development process that began when 2K Czech set to work on a custom game engine. Our first glimpse of the game (pictured above) came just over three years ago.

JoystiqMafia 2 likely to be profitable, Take-Two says originally appeared on Joystiq on Thu, 02 Sep 2010 17:50:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 17:40:00 EST
Red Dead Redemption pushes Take-Two Q3 revenue up to $354.1 million
Take-Two has reported that net revenue for its third fiscal quarter, which ended July 31, 2010, reached $354.1 million -- an increase of $259.2 million over the same period last year. The company attributed the rise primarily to Rockstar's Red Dead Redemption, which has shipped more than 6.9 million units life-to-date. And while several older games, including Grand Theft Auto: Episodes from Liberty City, NBA 2K10 and Borderlands, contributed to overall sales at retail, Take-Two highlighted digitally distributed content as a "meaningful component" of this quarter's outcome.

Operating income for the quarter landed at $12.4 million, a big turnaround compared to the $58.3 million loss suffered in the same quarter during 2009, and a minor dip from Q2 2010's $16.9 million. Take-Two's fourth quarter won't benefit from Red Dead's landing impact, but the company already has an extensive lineup of DLC planned for the coming months.


JoystiqRed Dead Redemption pushes Take-Two Q3 revenue up to $354.1 million originally appeared on Joystiq on Thu, 02 Sep 2010 17:40:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 17:30:00 EST
Infamous 2 at PAX: playable, panel and cool shirt
Infamous 2 is set to electrify (hopefully, not literally) the PAX crowd with seven demo kiosks on the show floor this weekend. The demos feature Cole's new glorified cattle prod weapon and will be set up at booth #122, where developer Sucker Punch will be giving away a "limited number" of t-shirts (pictured).

The crew from Sucker Punch will also be holding the "Creating Super Powers" panel in the Seattle Sheraton's Pegasus Theater at 6:30PM PT on Saturday. They'll show off the new Kinetic Pulse power and an enemy known as the "Ravager." It's sure to be electric ... boogie woogie woogie.

JoystiqInfamous 2 at PAX: playable, panel and cool shirt originally appeared on Joystiq on Thu, 02 Sep 2010 17:30:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 17:15:00 EST
Call of Duty: Black Ops multiplayer event, in pictures
When Activision drops enough coin to rent out the California Science Center - replete with the Call of Duty: Black Ops logo projected on a real SR-71 Blackbird spy plane - it's only fair that we take pictures and share them with you. Of course, we weren't there for the glitz and glamour, we were busy playing the game's new multiplayer features and interviewing the multiplayer design director (coming soon). Live vicariously through our image gallery below.

JoystiqCall of Duty: Black Ops multiplayer event, in pictures originally appeared on Joystiq on Thu, 02 Sep 2010 17:15:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 17:00:00 EST
Rumor: Dead Space 2 to feature 'Soldier vs. Necromorphs' multiplayer
According to reports coming out of a recent GameStop conference in Texas, Dead Space 2 will be getting a multiplayer mode in which players will control either Necromorphs or "soldiers" (presumably not welders, then?). GamerNode claims that the mode will consist of "deathmatch-style combat" and will be just one of several multiplayer game modes included when the game launches in early 2011.

Additionally, the source claims that pre-orders of the game at any outlet would net purchasers a free download of Dead Space: Ignition. If you pre-order it at GameStop, you'll allegedly get another bonus: a rivet gun.

Update: EA could only confirm the inclusion of multiplayer in Dead Space 2 to Joystiq, saying, "Dead Space 2 will feature multiplayer where you'll be able to strategically dismember your friends for the first time." Hopefully we'll hear more soon.

JoystiqRumor: Dead Space 2 to feature 'Soldier vs. Necromorphs' multiplayer originally appeared on Joystiq on Thu, 02 Sep 2010 17:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 16:40:00 EST
Source: Military-based GameStop stores will not carry Medal of Honor
EA's upcoming Medal of Honor reboot has attracted some controversy due to the inclusion of Taliban fighters in the game's multiplayer mode. A source has informed Joystiq that, in response to the backlash, GameStop stores in Army and Air Force bases will not stock the game. According to the notice sent to employees, "GameStop has agreed out of respect for our past and present Men and Women in uniform we will not carry Medal of Honor in any of our AAFES based stores." The notice specifically mentions playable Taliban fighters as cause for the pullback.

The affected stores will have "all marketing material pulled" and will no longer take reservations for the game. While the move showcases GameStop's sensitivity to the hot-topic issue, stores are nonetheless encouraged to direct buyers to a non-military store. "Customers who enter our AAFES stores and wish to reserve Medal of Honor can and should be directed to the nearest GameStop location off base," the note explains.

The full statement can be read after the break.

Continue reading Source: Military-based GameStop stores will not carry Medal of Honor

JoystiqSource: Military-based GameStop stores will not carry Medal of Honor originally appeared on Joystiq on Thu, 02 Sep 2010 16:40:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 16:20:00 EST
Red Dead Redemption has shipped 6.9 million units and counting
Red Dead Redemption has been a bonanza for Take-Two, with the company announcing today that more than of 6.9 million units have been shipped to retail. Take-Two stated a couple months back that the title had already become profitable after the western shipped over 5 million units and allegedly recouped six years of development costs.

The breakout hit has been a staple of the NPD and UK sales charts since launch, but it's still got a lot of sales to go before it has the cachet of Grand Theft Auto. And before we stop using that picture above.

JoystiqRed Dead Redemption has shipped 6.9 million units and counting originally appeared on Joystiq on Thu, 02 Sep 2010 16:20:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 16:10:00 EST
LA Noire officially delayed to first half of 2011
We all saw it coming from down Wilshire and up the PCH: L.A. Noire has been officially delayed until "the first half of calendar 2011." The announcement was made in Take-Two Interactive's Q3 earnings release. Noire now joins Max Payne 3 as another major delayed game warming the 2011 bench, while Red Dead Redemption, Mafia 2 and Civilization 5 bring in the bucks.

L.A. Noire's delay became apparent after the title made it into some magazine pieces earlier this year with a pre-October release, and then failed to show up at any of the major video game conventions.

JoystiqLA Noire officially delayed to first half of 2011 originally appeared on Joystiq on Thu, 02 Sep 2010 16:10:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 16:00:00 EST
Medal of Honor trailer previews Helicopters vs. Town cage fight
The latest trailer for EA's Medal of Honor reboot focuses on a segment from the single-player campaign -- one which pits a pair of heavily armored attack helicopters against a village of hostiles. Who will emerge victorious? The results may -- who are we kidding? The helicopters, of course.

Continue reading Medal of Honor trailer previews Helicopters vs. Town cage fight

JoystiqMedal of Honor trailer previews Helicopters vs. Town cage fight originally appeared on Joystiq on Thu, 02 Sep 2010 16:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 15:40:00 EST
Rhode Island treasurer seeks to block $75M loan to 38 Studios
Rhode Island gubernatorial candidate Frank Caprio, who is also the general treasurer, is working to block the state's $75 million loan to 38 Studios. The Boston Globe reports Caprio wants to stop the loan guarantee, which the studio would receive in exchange for moving from Massachusetts to Rhode Island, until a new governor is sworn in. Several other gubernatorial candidates have also expressed concern.

The multi-million dollar deal, which would leave Rhode Island taxpayers with the bill if 38 Studios was to go under, is key to the company creating a proposed 450 jobs in the state by the end of 2012. 38 Studios currently employs approximately 200 staff.

JoystiqRhode Island treasurer seeks to block $75M loan to 38 Studios originally appeared on Joystiq on Thu, 02 Sep 2010 15:40:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 15:20:00 EST
Dragon Age 'Witch Hunt' DLC teaser offers a taste of our Warden's final quest
Next week, we'll finally get to find out what became of Morrigan at the conclusion of Dragon Age: Origins. Well, technically that wasn't the conclusion of the story -- this is the end, but you get our point. Sort it all out for yourself past the break, courtesy of a teaser video from GameTrailers.

Continue reading Dragon Age 'Witch Hunt' DLC teaser offers a taste of our Warden's final quest

JoystiqDragon Age 'Witch Hunt' DLC teaser offers a taste of our Warden's final quest originally appeared on Joystiq on Thu, 02 Sep 2010 15:20:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 14:53:00 EST
Have a Bloody Good Time in Ubisoft's Source Engine FPS
Hot on the heels of the "movie poster" teasers, and ... several months after the first mention of the title, Ubisoft has given us the first real look at its downloadable game Bloody Good Time.

The multiplayer Source Engine-powered FPS will be released on Steam and XBLA. Up to eight players can compete in various environments within a movie set, fighting to get the starring role in a horror movie by murdering each other with weapons ranging from the expected (guns) to the bizarre ("an exploding remote-controlled rat").

Check out the first screens in the gallery below, featuring the game's cast of playable movie stereotypes. Bloody Good Time will be available this fall.

Continue reading Have a Bloody Good Time in Ubisoft's Source Engine FPS

JoystiqHave a Bloody Good Time in Ubisoft's Source Engine FPS originally appeared on Joystiq on Thu, 02 Sep 2010 14:53:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 14:30:00 EST
Outland developed by Housemarque, gameplay detailed
When Ubisoft first revealed Outland for PSN and XBLA earlier this week, the company didn't provide many details. Now, thanks to a preview on IGN, we've got a much clearer picture of the title. Outland is being developed by Housemarque, the studio behind the PSN shooter Super Stardust HD and the upcoming Dead Nation. According to IGN, the game is essentially "a cross between retro platformers like Prince of Persia or Out of This World and the color-switching of shoot 'em up Ikaruga."

If just the thought of those two play styles combined has you short of breath, we wouldn't blame you. Like Ikaruga, players can switch the protagonist between two forms, white and black, rendering him impervious to bullets of the same color. At the same time, players must navigate jungle settings on branching pathways looking for secrets and, of course, boss fights. Outland isn't scheduled for release until next year, but rest assured we'll be taking a closer look during PAX.

JoystiqOutland developed by Housemarque, gameplay detailed originally appeared on Joystiq on Thu, 02 Sep 2010 14:30:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 14:00:00 EST
Tokyo is a battleground for animals in PS3's 'Tokyo Jungle'
The latest game to be born from Sony's "PlayStation CAMP" initiative, which brought us both What Did I Do to Deserve This, My Lord!? and Patchwork Heroes, is simple to describe yet difficult to explain. Tokyo Jungle is about animals running free in the streets of Tokyo in the year 20XX, and doing their best to survive against the other creatures roaming the city.

Story Mode takes players through missions, each played as a different animal, including a race horse craving competition and a pet Pomeranian craving ... food. During these missions, you'll learn what happened to make the humans leave Earth. Survival Mode allows players to pick from over 80 different animals -- like elephants, chimps (in overalls!) and porcupines -- and survive as long as possible. Tokyo Jungle will arrive in the still-populated Japan this winter.
[Thanks, Copland]

JoystiqTokyo is a battleground for animals in PS3's 'Tokyo Jungle' originally appeared on Joystiq on Thu, 02 Sep 2010 14:00:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 13:30:00 EST
More than a dozen Call of Duty: Black Ops killstreak bonuses revealed
It's not too early to start putting together your strategy for Call of Duty: Black Ops multiplayer, you know. Like, for instance, let's say you're one of those lucky few who can manage to string a series of kills together without being interrupted by ... um, death. You should probably decide on which killstreak bonuses you'll use in battle -- a decision made easier by the list of bonuses acquired by XG247 during last night's Black Ops multiplayer preview event.

Keep in mind that the reported rewards and their killstreak requirements are from an in-progress build of the game and could be subject to change. Still, there's plenty to be excited about in this taste of what can be unlocked in Black Ops. We've posted the full list after the jump to avoid spoiling the fun for those who'd prefer to stay in the dark.

Continue reading More than a dozen Call of Duty: Black Ops killstreak bonuses revealed

JoystiqMore than a dozen Call of Duty: Black Ops killstreak bonuses revealed originally appeared on Joystiq on Thu, 02 Sep 2010 13:30:00 EST. Please see our terms for use of feeds.

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Thu, 02 Sep 2010 13:00:00 EST
Puzzle Quest 2 PSP only available via PSN, lacks multiplayer
Yesterday, we reported that Puzzle Quest 2 would make its way to PSP later this year, but we still had questions. Specifically, it was unclear if the game would see a UMD release and whether it'd be as full-featured as the console versions.

Steve Fawkner, CEO and president of Infinite Interactive, confirmed with Joystiq that the PSP game would only be available as a PSN download -- there will not be a UMD version. "Although we've received great support from D3 and Namco for all previous Puzzle Quest releases, PQ2 PSP is the first Puzzle Quest game that Infinite is doing by itself, without a publisher, so we're not really able to handle a full UMD release at this time," Fawkner told us. He went on to say that "it's important to get a PSP version out there for all the people who enjoyed the original PQ on PSP and wanted the second one."

Fawkner offered further insight into why Infinite would be publishing the PSP version itself (given that other versions were published by D3). "The truth is that most publishers really aren't keen to take a risk on PSP these days, which is kind of sad, because it's 'taking risks' that gets great games like Puzzle Quest published in the first place!"

As far as features go, Fawkner also confirmed that Puzzle Quest 2 for PSP would not include multiplayer. The multiplayer mode in the first Puzzle Quest was apparently not so popular among PSP players, so the team decided to focus on implementing Elite Mode (a tougher version of the single-player game that yields better rewards) into the PSP sequel, which it thought would be a better fit for the PSP demographic.

JoystiqPuzzle Quest 2 PSP only available via PSN, lacks multiplayer originally appeared on Joystiq on Thu, 02 Sep 2010 13:00:00 EST. Please see our terms for use of feeds.

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